How to Play
How tipping works
Enter one score for each match. Tips can be changed until kickoff, then they lock. Other members' tips stay hidden until that match locks and are revealed afterward.
Scoring
| Points | Result |
|---|---|
| 5 | Exact score |
| 4 | Correct result and goal difference |
| 3 | Correct result |
| 0 | Anything else |
Knockout catch-up
The pool is never decided in the group stage. Base match points are multiplied in the knockout rounds, so trailing players can still surge late. The multiplier also scales the Confidence Token bonus.
| Stage | Points |
|---|---|
| Preliminary Round | ×1 |
| Round of 32 | ×2 |
| Round of 16 | ×2 |
| Quarter-finals | ×3 |
| Semi-finals | ×3 |
| Third Place | ×3 |
| Final | ×4 |
Hot streaks
Get the result right (or better) on 3 resulted matches in a row, in kickoff order, and a 🔥 hot streak kicks in. Each further correct tip in the run adds an escalating bonus, up to +4 points per match. One wrong call resets the streak. Untipped matches don't break it.
Stages & navigation
Use the stage tabs on the Tips page to move through the tournament. In the Preliminary Round, Round of 32 and Round of 16 you can switch between By group and By match day.
- Preliminary Round
- Round of 32
- Round of 16
- Quarter-finals
- Semi-finals
- Third Place
- Final
Power-Ups
Each member has 10 Confidence Tokens for the tournament. A Confidence Token doubles the base points for one match. A Joker can be used once per stage and adds 3 points only on an exact-score tip. Confidence and Joker cannot be stacked on the same match, and both lock at kickoff.
Prediction Wall
Long-term predictions can be edited until they lock. After lock, all members' answers are visible. Answers are matched exactly after normalization, with no fuzzy matching.
| Question | Points |
|---|---|
| Who wins the World Cup? | 10 |
| Which two teams reach the final? | 8 |
| Who is top scorer? | 8 |
| Which country gets the most red cards? | 6 |
| Which country scores the most penalty kicks? | 6 |
Prediction answers are limited to 120 characters.
Challenges
Challenges are trust-based side calls between members. Pick a side before the deadline; an admin resolves the outcome later. The app records the friendly stake label only.
Rival Duels
A Duel is a direct head-to-head over one match or one stage. The challenged member accepts or declines before the first kickoff in scope. Once all scoped results are in, the winner is calculated from match-tip points and Power-Up bonuses inside that scope only. Prediction Wall points never affect Duels. Draws stay draws.
Badges & Banter
Badges and Banter labels are for fun. They make the pool easier to scan, but never change points, ranking, Power-Ups, Challenges, or Duels.
Badge names stay hidden until somebody unlocks them.
No money handling
The app never processes payments, odds, fees, balances, payouts, or paid/unpaid settlement status. Any stakes are private and trust-based between people who already know each other.